Welcome to FLOWer, AgileSparks' Process Flow Simulator...
FLOWer simulates a typical software project. Every feature or bug is modelled as a card with a name, value, effort estimate:
We are setting up the game scenario. This should take a few seconds.
Welcome to FLOWer, a process flow simulation environment where you will be able to experience different aspects of Flow as well as make better operational decisions about your system.
The first experience we have for you is a game. A simple game. Your goal is to turnaround a losing company. This company is currently developing and testing features, earning money on them, but is not profitable. Far from it.
Your mission, should you choose to accept it, is to learn what is going on in the system, make an educated process change, observe the effect and make more changes, until you are profitable. Then try to improve profitability as much as you can.
Take a year (365 days). After that the board will look at your results.
In the RED? Too bad you're out. In the GREEN? Well at least you're profitable. The higher the number the more money you made for your shareholders and your bonus this year.
(look forward to an automatic leaderboard to share the shame and glory with other players...)
In this game you don't decide who does what and when. These are tactical flow management decisions the simulation makes for you. But you can affect how those decisions are made and other aspects of the system. Start by learning the system - monitor the Kanban Board as well as the various visibility charts. Use step mode, play more or fast forward to see flow over time or zoom in.
Questions you might want to ask yourself:
Do we have an effective flow?
Where is the bottleneck?
Are we at the right WIP level for our system?
Then decide upon an experiment, run it, and monitor the system again to see the effect.
A few changes are done on the main play screen (namely, WIP Limits). Others are accessed through the settings screen. Some things you can play with:
How many people to staff each station with - specifically how many developers and how many testers. Note that each person adds to your costs so it is a tradeoff...
Note that you will need to sign in with a gmail or google apps account in order to modify these settings.
Swarming guidance - Do people help each other? How often? Do they focus on finishing their own things?
Share your result. On Twitter, on facebook, on linkedin, wherever. Include a link to the simulator as well.
We will soon provide you with an easy way to share your results.
Let us know what you think. See the small Feedback button? It goes to our voice of the customer forum over at UserVoice.com . Use it to let us know of ideas you have to make the game more realistic, other interesting games that can be played, features you would like, things you don't understand. The simulator is in heavy development and we are very interested in what our users think. If you see interesting ideas suggested by others - vote them up. We obviously pay even more attention to ideas that garner support from more than one user.
Step up and earn some Benjamins!
Dismiss this pop-up and click ,
You can get some extra help by clicking Help now or at any point later in the game. You can see this information as well by pressing in the simulator.